Folktail golems are called Barrelbots, Iron Teeth golems are called Cogheads. They’re not affected by working hours and regular needs. Golems work at all workplaces with an exception of Inventor, Observatory, and Power Wheel. Their effectiveness comes at a price, though - you need to produce and power them up. They are super-efficient mechanized beavers that perform most duties of their living masters (and some that a beaver wouldn’t touch). Adjusted some tutorial tips so that they lead to fewer human beaver casualties.
TIMBERBORN PATCH NOTES CODE
Seperated Aesthetics and Social Life groups into their correct Need Groups.Renamed most Needs and placed them in their correct Need Groups.Added new Need Groups to replace singular needs.While placing down gatherable resources in Map Editor, it is now possible to choose whether they should be in "ready to gather" state.Made visual adjustments to the tree models.In the meantime, here are some of the changes, some of which are totally unrelated to what's coming. The work continues on the new content update. Make sure you have Steam and Timberborn set to synchronize files with the cloud so that it works properly.
Map localizations on your drive hasn't changed. json map and save files are backwards compatible but the new maps you create or modify will be saved as. As a result, files are 5 to 10 times smaller.